We are looking forward to some really thought provoking talks from our panelists. Three panelists are currently scheduled (one has offered a tentative commitment).
Marhall is an Associate Professor at Boston University and a Visiting Professor at MIT. He received a BA from Yale, and MS & PhD degrees from MIT. His work concerns information economics. In designing information goods, this research concerns competitive strategy and network effects. In control over information, it concerns who has access to what information, when, and at what price. Work also balances open source principles against those that generate profits and stimulate innovation.
Professor Van Alstyne was among the first to document productivity effects of IT and communications at the individual desktop level. His work has received an NSF Career Award, two best paper awards, and has appeared in Science, Management Science, Harvard Business Review, and the popular press.
Tim is the founder and managing partner of the Pacific Social Architecting Corporation, a California-based research and development firm focusing on innovative technologies to enable precise, large scale social shaping online.
He is the emeritus director of research at the Web Ecology Project (WEP), a worldwide research community dedicated to building an applied science around measuring the systemwide flows of culture and patterns of community formation online. WEP was responsible for the production of papers on the online discussion around Iran’s post-election crisis, proposals for the measurement of influence online, and the creation of an open, extensible platform for analyzing Twitter. Formerly, he served as a research associate at the Berkman Center for Internet and Society at Harvard University. For his work, he has previously appeared in the Atlantic Monthly, the New York Times, the Washington Post, and Wired Magazine.
Phoebe is an Associate Professor of Information Science and Science & Technology Studies at Cornell University. From her web site: “My work is based on critical technical practice, i.e. technology design interleaved with critical reflection on hidden assumptions and values underlying technology. I focuses on reflective design, or analyzing and building technologies to support both designers and users in thinking in new ways about technology and its role in everyday life. I am particularly interested in the role that IT playes in consumer culture, and how we might be able to break IT out of its role in the overwork-overproduction-overconsumption cycle. Defamiliarization is a central design strategy in my practice for getting people to see technology in a new light. My work is strongly informed by critical theory as a means to understand the politics of experience in technology design, i.e. how technology design can constrain or alter our experiences and our identities. This stance entails moving away from a science-engineering model of technology design to alternative forms of knowledge production for IT deriving more from the humanities and arts. I use critical technical practice to mutually inform human-computer interaction and science & technology studies.”